Archive for the ‘Blender 3d’ Category

CHEEKY GRANDPA

Tuesday, June 30th, 2015


Finally!! Quick Blender sculpt.

OINK OINK

Saturday, September 28th, 2013


Afternoon’s  sculpt

FINALLY…

Friday, July 26th, 2013

… a new post.

Quick sculpt & light study.

SCULPT STUDY

Sunday, August 19th, 2012

CHUBBY

Monday, July 30th, 2012

Quick sculpt test with the new experimental sculpt tools in Blender, developed by Nicholas Bishop

TEMPORARY NAME CARD

Wednesday, June 8th, 2011

FLUID

Sunday, February 6th, 2011

Blender Fluid Simulation

BALD – quick tests

Tuesday, November 2nd, 2010

Amazing royalty free model + texture from Lee Perry-Smith.

Quick lighting, composite & render tests in Blender.

Blender Compositing:

Healthy Gums & Pointy Teeth

Sunday, October 4th, 2009

Again inspired by the students’ production (revolving a scene inside a shark’s mouth), I did another quick test in Blender. My goal wasn’t to recreate the shark’s mouth, but more to focus on materials, lighting and other settings to achieve a satisfying and convincing result.

teeth_gum_test

Click for full version

In a scene like this different factors need to be considered; from the light sources (mainly coming from 1 side) to characteristics of materials (teeth and gums) to other real life effects (like Depth of Field).

In the animated image below I broke it down to the more important factors and passes I used for this simple test scene.

teeth_gum_passes

Click for full animated version

No ray tracing was used for this image.

Hairy balls

Saturday, September 26th, 2009

After doing some simple benchmarks in the school I work at, I found out my pc is the slowest of all computers. With rendering it’s even 25% slower than the infamous laptops of some of the students. Another difference however is that everyone is using Maya, while I’m the only one playing with Blender. While the students struggle with their raytraced rendering (tweaking & waiting), I’m able to render out some decent non-raytraced images in very short amounts of time.

With Blenders special Strand rendering the hair and fur is no exception:

Non-photo realistic hairball Blond hairball

Non-photo realistic hairball

  • around 84.000 strands
  • render time 56 sec
  • render size HD (1920×1080)

Blond hairball

  • 100.000 strands
  • render time 1 min 5 sec
  • render size HD (1920×1080)

My office desktop: 2GHz – 2CPUs, 2046MB RAM

I truly love Blender…

Sacha