Archive for September, 2009

Hairy balls

Saturday, September 26th, 2009

After doing some simple benchmarks in the school I work at, I found out my pc is the slowest of all computers. With rendering it’s even 25% slower than the infamous laptops of some of the students. Another difference however is that everyone is using Maya, while I’m the only one playing with Blender. While the students struggle with their raytraced rendering (tweaking & waiting), I’m able to render out some decent non-raytraced images in very short amounts of time.

With Blenders special Strand rendering the hair and fur is no exception:

Non-photo realistic hairball Blond hairball

Non-photo realistic hairball

  • around 84.000 strands
  • render time 56 sec
  • render size HD (1920×1080)

Blond hairball

  • 100.000 strands
  • render time 1 min 5 sec
  • render size HD (1920×1080)

My office desktop: 2GHz – 2CPUs, 2046MB RAM

I truly love Blender…



Monday, September 14th, 2009



Photos were taken somewhere in 2007


1st post – a simple 3d test

Monday, September 14th, 2009

For my first post a lighting and compositing test I did in Blender.


The model is from Bathpups, one of the student groups that are currently in production in the school I work at.

For the technical geeks:

  • no raytracing
  • render time 38 seconds for 720×576 on a dual core
  • FSA (Full Sample Anti-aliasing) enabled, which increased render time with +/- 14 seconds