Archive for October, 2009

Healthy Gums & Pointy Teeth

Sunday, October 4th, 2009

Again inspired by the students’ production (revolving a scene inside a shark’s mouth), I did another quick test in Blender. My goal wasn’t to recreate the shark’s mouth, but more to focus on materials, lighting and other settings to achieve a satisfying and convincing result.

teeth_gum_test

Click for full version

In a scene like this different factors need to be considered; from the light sources (mainly coming from 1 side) to characteristics of materials (teeth and gums) to other real life effects (like Depth of Field).

In the animated image below I broke it down to the more important factors and passes I used for this simple test scene.

teeth_gum_passes

Click for full animated version

No ray tracing was used for this image.