Hairy balls

by Sacha Goedegebure on September 26th, 2009
1 CommentComments

After doing some simple benchmarks in the school I work at, I found out my pc is the slowest of all computers. With rendering it’s even 25% slower than the infamous laptops of some of the students. Another difference however is that everyone is using Maya, while I’m the only one playing with Blender. While the students struggle with their raytraced rendering (tweaking & waiting), I’m able to render out some decent non-raytraced images in very short amounts of time.

With Blenders special Strand rendering the hair and fur is no exception:

Non-photo realistic hairball Blond hairball

Non-photo realistic hairball

  • around 84.000 strands
  • render time 56 sec
  • render size HD (1920×1080)

Blond hairball

  • 100.000 strands
  • render time 1 min 5 sec
  • render size HD (1920×1080)

My office desktop: 2GHz – 2CPUs, 2046MB RAM

I truly love Blender…


Categories: Blender 3d


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  • dathanb

    googd work. would u mind sparing little bit of time to tell me how u have achieved this amazing hair?

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